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Generally, light-reflecting or emitting markers are placed on
the actor’s body (or face for facial capture), and the actor is
set up around a set of cameras that can specifically pick up
those markers. As the actor moves, the camera uses the light
from the markers to position them within a three-dimensional
space, and are recorded. From there, the animators get a
‘skeleton’ of the actor’s movements and are able to rig it to
character models, creating animations for the characters.
Now, have you ever played a game that used motion capture
technology for its animation? It may not always occur to
players, but if you’ve played titles such as Control (2019), God
of War (2018), The Last of Us, Uncharted: The Lost Legacy, or
Detroit: Become Human, you’ve played a game that utilises
motion capture. Now, game development teams may use this
technology in different ways; for example, Control (2019) and
Detroit: Become Human used their actors’ physical traits in
their respective characters, while God of War (2018) used
actor Christopher Judge’s size in the motion capture for the
main character Kratos, they still crafted a much different-
looking character model than the actor.
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