Page 25 - Byte 2022
P. 25

Generally, light-reflecting or emitting markers are placed on

                                           the actor’s body (or face for facial capture), and the actor is


                                           set up around a set of cameras that can specifically pick up

                                           those markers. As the actor moves, the camera uses the light

                                           from the markers to position them within a three-dimensional

                                           space, and are recorded. From there, the animators get a


                                           ‘skeleton’ of the actor’s movements and are able to rig it to

                                           character models, creating animations for the characters.



          Now, have you ever played a game that used motion capture


          technology for its animation? It may not always occur to

          players, but if you’ve played titles such as Control (2019), God

          of War (2018), The Last of Us, Uncharted: The Lost Legacy, or


          Detroit: Become Human, you’ve played a game that utilises

          motion capture. Now, game development teams may use this

          technology in different ways; for example, Control (2019) and


          Detroit: Become Human used their actors’ physical traits in

          their respective characters, while God of War (2018) used

          actor Christopher Judge’s size in the motion capture for the


          main character Kratos, they still crafted a much different-

          looking character model than the actor.





























                                                                                                          18
   20   21   22   23   24   25   26   27   28   29   30